OND

Order of the New Dawn


Infantry

• Crusaders


  • Description: Basic infantry unit. Comes in a group of 8. Best used for their radar emplacements. With the pulse rounds, also very effective against heavy tanks or APCs. Also good against rockets or drones, which can’t shoot back.

  • Equipment

Health Packs: Replenishes the health of the entire squad. 3 uses.

Radar: Provides vision over a wide radius, revealing enemy units and structures. One of the most useful pieces of equipment in the game. Does not require line of sight. 1 use.

  • Special Weapons

Flame Thrower: An energy mortar. Too slow to be useful against most targets and worthless against armor.

Pulse Round: Best used against heavy targets and great against heavy tanks. Two or more typically can destroy a medium tank. Not blocked by AMS of defender guns. Against infantry requires careful targeting because it has no area of effect.

  • Traits

+ Radar provides good vision

+ With energy pulse equipped, good vs. almost any unit

+ Cannot be hit by Drone Carriers or Rocket Launchers

– Slow

– Weak with low health

– Main weapon cannot penetrate most tank armor

• Templars


  • Description: Specialized rocket infantry that can destroy most tanks easily but cannot penetrate a heavy tank’s front armor. Can shoot over obstacles but needs a spotter to do so. With cloak, becomes very stealthy but reveals its position when firing weapons for manual targeting. Good view radius and great firepower. Cannot target infantry. Comes in groups of 4.

  • Equipment

Health Packs: Replenishes the health of the entire squad. 3 uses.

Image Intensifier: Increases the view range and perception of the squad. 4 Uses.

Personal Cloak: The squad cloaks and becomes more difficult to spot. Close range units, scouts, and other high perception units will still pick them up. 3 Uses.

  • Special Weapons

Anti-Air Rocket: Even if air units are being used, this is not a great choice. It works, but is not as good as true AA and is defeated by both shields and AMS. 3 Uses.

Micro Nuke: Targets ground units with a longer range powerful blast. Does enough damage to penetrate front armor on heavy tanks. 3 Uses.

  • Traits

+ Very good damage in a small package.

+ Can shoot over obstacles and hills.

+ Decent movement speed

– Cannot target infantry

– Weak vs. heavy tanks

– Low armor

Armor

• Scouts


  • Description: Speedy bikes that have a high view range and can be used for terrain denial with mines. Its missile defender system great for guarding radar. Best used on large maps or when your radar has been destroyed. The main weapon is fairly weak but can be used against infantry, artillery, other scouts, or other soft targets. Comes in a group of 3.

  • Equipment

Health Packs: Replenishes the health of the entire squad. 3 uses.

Mines: A group of 4 anti-tank mines that can destroy any vehicle that runs them over. Cannot destroy infantry. Can be cleared by heavy tank fire or artillery but is hard to detect. 3 Uses.

Missile Defender: A stationary turret that shoots down incoming missiles, rockets, artillery shells, and drones. 1 Use.

  • Special Weapons

Electro Field: An area of attack energy weapon that does good damage to most targets. Best against infantry and light vehicles.

Electro Dagger: A stronger attack against a single target, but is not as useful as the electro field and generally does less damage.

  • Traits

+ Fast

+ Good view range and perception

+ Mines very effective

– Light armor

– Its weapons are weak against most units

• Light Hoverdynes

  • Description: Quick and light tank armed with energy weapons that have a high rate of fire. Cannot penetrate heavy tank front armor. Can be good against Beam Platforms or artillery, and for suppressing units because it shoots quickly and fairly accurately. But on the whole, they just take up a slot better used for medium or heavy tanks. Comes in a group of 4.

  • Equipment

Health Packs: Replenishes the health of the entire squad. 3 uses.

Speed Boost: Gives a steady burst of speed to the squad and a green trail. Good for evasion or quick strikes on lightly armored targets. 3 Uses

Vortex Field: Renders units invisible over a large area. Can be good for covering advancing units and difficult for a defender to deal with. Units that fire can be targeted manually since the origin of their weapons will be obvious, but hitting cloaked targets is still difficult. 2 Uses.

  • Special Weapons

Electro Field: An area of attack energy weapon that does good damage to most targets. Best against infantry and light vehicles.

Electro Dagger: A stronger attack against a single target, but is not as useful as the electro field and generally does less damage.

  • Traits

+ Fast

+ High rate of fire

+ Good vs. light units like beams

– Weak armor

– Weak special weapons

– Waste of space (takes up a tank slot)

• Medium Hoverdynes


  • Description: Description: Main battle tank. Comes in a group of 4. Main gun is the most powerful of the tanks and armor is good. Is slightly faster than its Crayven counterpart, but with less armor. With shields and the plasma moonburst special weapon, this unit can take on any target and is the workhorse of the army.

  • Equipment

Health Packs: Replenishes the health of the entire squad. 3 uses.

Missile Defender: A stationary turret that shoots down incoming missiles, rockets, artillery shells, and drones. 1 Use

Shield: An energy shield that makes the squad invulnerable for a short period of time. Arguably the best defensive equipment in the game. Long recharge time. 3 Uses.

  • Special Weapons

Sunburst: Does virtually no damage. The enemy might laugh themselves to death but that’s about it.

Moonburst: Always pick this weapon. Kills almost anything as long as you hit the target. Blocked by shields and AMS. 2 Uses.

  • Traits

+ Good all-around vehicle squad.

+ Great firepower and armor

– Shields only last a short period of time

– Weak vs. special weapons once shields are down

• Heavy Hoverdynes


  • Description: Heavily armored tank. It has lower overall firepower than the medium tanks, but its main gun is very accurate, unlike its Crayven counterpart. The plasma moonburst gives it a good punch. Can be used to clear mines. Comes in groups of 2.

  • Equipment

Health Packs: Replenishes the health of the entire squad. 3 uses.

Speed Boost: Gives a steady burst of speed to the squad and a green trail. Good for evasion or quick strikes on lightly armored targets. 3 Uses

Shield: An energy shield that makes the squad invulnerable for a short period of time. Arguably the best defensive equipment in the game. Long recharge time. 3 Uses.

  • Special Weapons

Sunburst: Give this to squads you hate.

Moonburst: Always pick this weapon. Kills almost anything as long as you hit the target. Blocked by shields and AMS. 2 Uses.

  • Traits

+ Heavy armor

+ Accurate main gun

– Slow

– Low firepower compared to medium tanks

Support

• Beam Platform

  • Description: A long range energy weapon on a lightly armored platform. The unit is accurate as long as it is not suppressed and taking damage. At long range it can even pick off infantry without fear or counterattack. Be careful of units getting too close and friendly fire. A great choice against Crayven units because AMS cannot block it. Comes in groups of 3.

  • Equipment

Health Packs: Replenishes the health of the entire squad. 3 uses.

Image Intensifier: Increases the view range and perception of the squad. 4 Uses.

Shield: An energy shield that makes the squad invulnerable for a short period of time. Arguably the best defensive equipment in the game. Long recharge time. 3 Uses.

  • Special Weapons

Frequency Prism: A spray of seven beams at once. Inaccurate and will rarely hit anything, let alone inflict significant damage. 3 Uses

Focus Prism: A single intense beam that does great damage to the target and is precise. Always take this weapon. 3 Uses

  • Traits

+ Fairly speedy

+ Good damage

+ Special weapon not blocked by anti-missile systems

– Inaccurate when under fire

– Weak vs. Jaegers

– Light armor. Vulnerable when shields are down.

• Drone Carrier


  • Description: A large carrier that dispatches groups of explosive spider drones to their targets. The drones home in on targets but explode after a time and can be outrun. Since Order units float, drones sometimes do not hit them even when directly underneath. Countered by all AMS, and cannot target infantry. This unit is unique because it can see through terrain, which nothing else in the game besides radar can do. Has1 unit per squad.

  • Equipment

Health Packs: Replenishes the health of the entire squad. 3 uses.

Image Intensifier: Increases the view range and perception of the squad. 4 Uses.

Shield: An energy shield that makes the squad invulnerable for a short period of time. Arguably the best defensive equipment in the game. Long recharge time. 3 Uses.

  • Special Weapons

Advanced Spider Drone: A faster and more powerful version of the standard drone. Can generally destroy a medium tank in one hit. 3 Uses.

  • Traits

+ Fast and accurate

+ Can see through terrain and shoot over it

– Cannot target infantry

– Useless against defender guns and AMS-equipped units

• Artillery


  • Description: Artillery unit that has a long attack range but small sight range. Needs radar or scouts to be effective. Although accurate against stationary targets, requires careful manual targeting against most enemies. Also good for terrain denial and mine clearing. Has 1 unit per squad.

  • Equipment

Health Packs: Replenishes the health of the entire squad. 3 uses.

Image Intensifier: Increases the view range and perception of the squad. 4 Uses.

  • Special Weapons

Long Range Round: The longest range weapon in the game. Good for hitting stationary targets like radar from a safe distance. 1 Use.

Tank Buster Round: Does damage over a wide area but is not powerful enough to destroy units with a single hit. Good for destroying defender guns by manually targeting just out of their range. 1 Use.

  • Traits

+ Powerful with long range

+ Great vs. infantry and other slow targets

– Slow and light armor

– Shells take a long time to reach the target

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