Hi there, little ladies.
As Last week I was online just on Saturday and the previous one that night was in practical terms non-existent I’ll mix both weekends in this report So:
This one was way more balanced. I was too busy dealing with Darix at north to pay attention to what Crinkle was doing at south. I just knew there was a green mob moving where it wasn’t supposed to be but whatever it were, it was driving Mind nuts and giving us score advantage.
The map has a great name but it could also be named “DM Nighatmare” or “DM Move if you can” I really hated it. Moving units was a pain and watching units pathfinding was like grabbing a bunch of drunk retards and convince them to chase their imaginary tails… Deserve a special mention some very good shots by Marcos. Seems the roockie is learning :O)
Nice map… Horrible turrets. I know it’s my personal crusade but this was an example of why they are a bad idea. We were losing by some points at 8 minutes to end the game. Both sides were at this moment considerably worn out and our last option was to make a desperate last attack and hope for some lucky brilliance to try to win that… but we couldn’t attack. There were a net of turrets and any assault was impossible. No specs left, no option to destroy them as they are to resilient and had too much firepower which leads to an endgame where you just can sit and wait or just commit suicide. And this is a flat map… They kill the fun.
Nice to meet new players. Here you have vitor, some Marcos friend, and Helo a very old vet as you could deduce from his SSC tag which happened to be a reasonably good host. Weeeeeeeeee! ^,..,^ It was a very good performance by a drunk Darix but Helo veterany weighted enough to incline the fate in our favour.
Well. That’s all for today. See you on the ground!