And they weren’t few even despite some coordination problems and some confusion at the moemnt of spliting rooms to make it possible for everyone to play Last weekend nights were really intense. Before anything else: HAPPY NEW YEAR EVERYONE! and now, the report :O)
I though we were winning until I realized there were just two of us left and Ninja’s army was completely sweep out of the map. No idea how that happened. I was too busy dealing with Reaper’s flank. After that… well. We tried really hard but was too much to fight against.
Too uncoordinated attacks. Joxer seemed to be really tired and slow and by the time Carter and I were completely worn out he was still positioning around the DZ. Although he did a quite good job all by himself after that it was by then a 3vs1.
Our revenge was almost cruel. specially with sarvik whose luck was worse than bad and lost almost everything in the first five minutes of the game… Though we were to angry after last game and no forgiveness of pity was shown.
Jungle, trees, low vision, unknown landscape and confusion… That’s a good summary of that battle. and probably of any game played there. Don’t misunderstand me. I like the map but the visibility is horrible and most of the times you have to guess aim when firing.
Old classic DM7. We play this one so few times that I almost miss its arty battles its passage incursions and the central circus. As a note: When one player takes air by error in an no-air game it’s common to put the air units on hold far away from the battle or to say that at the very beginning so we can make a fast rematch.
But for that you have to take ahead in the score and I lost almost everything trying that. We got that thanks to an amazing game by Darix dealing with Ghat and Crinckle in the open. Honestly, Take a bow. He lost nearly everything but left things quite easy for Sarvik and Echo to win the game.
Intense. Really intense. Not a single moment to breath or rest with action all over the map. Them diged in the middle highlands and we running all around trying to hit here and there to slowly win the game.
They were just a couple of 2vs2 to finish the year but I just have the screen for this. One of the new Ninja’s maps. A very interesting one. We should have lost after reaper took my APC at the beginning. They were too well set and protected so I nearly suicided all my units trying to get my team ahead in the score wishing they wouldn’t be able to hit back. It worked by very very few.
That was all for 2012. See you on the ground!