Last weekend we found ourselves with the dilemma of choosing between playing rounds of the 1vs1 tournament which would had left few players at the GR room waiting for us to finish or play normal team matches letting the tournament to take longer to be finished. In my opinion that’s not a problem. Tournament purpose was to get people to play more, not less. I don’t think it’s fair or fun to let people waiting while we play a 1vs1 when we could be playing an exciting 3vs3. Having this said, let’s move to the report.
Really intense match with no pauses. Carter was in a commander mood last weekend. Coordinating attacks, encouraging people to keep pressing. We slowly pushed them to “El Alamo” and there, outnumbered, they got buried.
“Trapped. We are trapped”
“Shut up, don’t panic and die”
It was raining lead on us before we were able even to position anything and this is not a map were you have many manoeuvring options. I think “squeezing” would be a good summary for it. BTW: Inter is back! :O)
“Ok. They are done… wait. What’s that? O.O!”
And there it was Mhawk’s full army on a corner waiting… what?¿?¿ It was slow but easy to clear him once BD and sarvik were done after an amazing job in what actually was a 2vs4 most part of the game cause Inter’s crash.
This map is known not only to have one of the worst pathfinding but also to be one of the worst to run out of ideas. It’s a very complex one and depends a lot on the army config. Carter (really excited in this one) showed his coordinating skills again. “arty that radar” “don’t let them get out that pit”… we gave them a nice arty shower :O)
Great team play between joxer and me got us the start of the game stopping BD and Carter´s attack along the west border and the solid Sarvik´s hold on the northest of the central hills despite the waves of the again left-for-the-end Mhawk’s army got us a great game to close the night and in my case also the weekend.
See you tonight on the ground!